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Saturday, October 26 • 12:30pm - 1:45pm
Writing for Video Games

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Video games have developed from small, linear play-through adventures to massive multiplayer games with open worlds and alternate endings. So how has this growing commitment to story changed the experience of writing for the medium? Join these panelists for a conversation on writing the modern video game and the challenges and opportunities that come with interactive storytelling.

Must have an AFF Producers, Conference, Weekend, or Lone Star Badge for entry.

Speakers
avatar for Susan O'Connor

Susan O'Connor

Story Consultant, Netflix; Lead Writer, Torn (PlayStation VR); Story Consultant, Batman (Telltale); Lead Writer, Star Wars 1313 (LucasArts); Story Consultant, Dishonored 2 (Bethesda); Writer, Tomb Raider (Crystal Dynamics); Lead Writer, Far Cry 2 (Ubisoft); Writer, BioShock (2K)
Susan O'Connor tells stories for a living. Award-winning titles in her portfolio (including BioShock, Far Cry 2, and Tomb Raider) have sold over 30 million copies and generated over half a billion dollars in sales. She also teaches a course in interactive storytelling at UT Austin... Read More →
avatar for Emily Zulauf

Emily Zulauf

Narrative Director, Probably Monsters Games; Creative Development Associate, Pixar Animation Studios
avatar for Angela Petrella

Angela Petrella

writer Dear Angelica, Stone Quackers, Recipe
Angela Petrella is a writer and director. She has worked with Pixar, Fox, Cartoon Network and Oculus for television, features, new media and virtual reality. Her career began at McSweeney’s publishing where she published her first children’s picture book, Recipe. Currently, she’s... Read More →


Saturday October 26, 2019 12:30pm - 1:45pm
The Omni Hotel, Lonestar Room 700 San Jacinto Blvd, Austin, TX 78701

Attendees (88)